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Tuesday, 9 December 2014

Bosses Galore

Contrary to the title, some Tier 5 and 6 bosses are being cut, mostly because a few changes are being implemented for those tier weapons and the tier 7 weapons.

First off, tier 7 weapons will no longer require Materials that drop coversely from bosses of the previous tiers.

The same with Tier 8 weapons.

Getting a full set of tier 5 and 6 weapons will now be doable via the maximum amount you get from the progressive arc. There is no longer a splitting arc, this was a cool idea, certainly, but had some glaring issues, such as backpedaling to content that by that stage should be easy.

Galvana will not be visited in the Remastered edition.

Heldath and the Necropolis will, and both already have plans drawn.

Bosses tier 6 and beyond will rely little on giving players states that can be dispelled, usually because these states are horrifically imbalanced or unforgiving. Doing nothing or watching the gameplay for you isn't fun gameplay.

As states, berserk, villain, sleep, confusion and stun might get the chop all together.

Silence has been reworked to be significantly less powerful.

To ease people in a little to the optional content, the Space Pirates of tekerlek will assist in the first few battles.

Before the roster for optional bosses was sketchy, now it is simply...
-Tier 5 has three encounters, two of which host 2 enemies. (5 enemies all up... Saarkrell & Bonesworth, Twin Exarchs)
-Tier 6 has six encounters, one having a "slave and master" boss.
-Tier 7 has 4 encounters based off our other IPs (Intelligence = Dislocated Remnants (Roll,y Pep Tristy and Limbo boss fight), Hellcat = Entropic Hellions (Hellcat + Nola), Exile = Exiled Echo (Lyza on her own.), Perseverance = Esperia (multi-formed boss).
-Tier 8 is host to 16 unique battles, each with a member of corporation XVI, the first is the evented battle with Impetuous Susurration (He who came twelfth), then in numbered order until Member XVI is defeated (skipping 12)
-Tier 9 has a so far undecided amount of bosses. Mostly they will be ideas that foreshadow possible future projects. The estimate currently is 4 female bosses and four male bosses and one boss group, but plans could change.

-Tier 9 is very likely to have some evented bosses.
-Upon defeat all optional bosses drop items that are otherwise obtainable, the rare crafted materials are now given through event commands after the bosses are saying their piece to avoid over-abundance early on with thanks to an item like Lyza's Sleight of Hand.
-Killing each optional boss tier 6 and up should feel like an achievement, tier 5 is more or less a weening tutorial stage.
-The developer definitely wants to do more things like He who came twelfth.

Also to note, I got the battler for Esperia's human form done today.



Dual Lightclaws
 All of the dragons also were updated and look far better now.
Six-winged Elder

Of all the optional bosses, only the art for those in Tier 9 and one in Tier 6 remain.

Monday, 8 December 2014

Two Week Type-a-thon

Or maybe dev-a-thon, or yeah.

This two weeks will be fully-fledged development progress on Menagerie, the progress log for Week 1 will be maintained below, week two will be a new post. The most recent changes documented highest on the list. Let's just say development is gonna be unreal these next two weeks, and I'd hope so, as that's the time i have to FINISH what remains, which is a lot, but we'll do it guys, I promise! In fact, I have already begun!

12/08/2014
 -Zinyi's sprite was missing the mask/scarf on his face, this has been corrected.
-Did dialogue, maps and setup / mechanics for two bosses. The White Wyrm and Dual Exarchs.
-Began work on Tekerlek Tier 5-6 legendary quest chain. All space pirates now have a face and sprite.
-Updated the intro on tekerlek, will begin now on writing out more of that and making maps for the shenanigans involved, etc.
-Made a Tier-progression chart through the dual split narratives, the Byteopian/Spriteopian questline and the Tekerlek/Draik questline, the former firstly by Cid and Kyu, then later a Mysterious Questant whom will remain ominous and spoooky for now, oooOOOOoooooOOO!!!
-These will both land on Tier 7's  branch beginning with either the Dislocated Legends > Entropic Hellions or Exiled Echo > Esperia, both paths will lead into Highlord Naxon, once he is defeated that will lead into Tier 8, beginning with the 12th Dimensional Phantom... He who came Twelfth.
-After this you are sent to Galaxia and enter the PORT4L there, where in you fight the first real Corporation XVI (Tier 8) boss, Cerebral Inflection, after bypassing him you will then fight each member in order, Farcast Seraph, (Member II), Umbral Mirage (Member III) etc. until you reach he who is 16th. LORD SPANISH will be the ultimate guardian and final boss to dispatch of before a full set of Tier 8 weapons are yours.
-You can then enter Tier 9 through an ominous gateway in Corporation XVI's splintered reality that leads to an unfortunate alternate timeline demonstrating how much the galaxy may have been fucked up had the Corporation not taken the correct procedures to attain their selves back. This will be a very unsettling and eerie part of the game and will be host to the most difficult and terrifying optional bosses, but whom will drop rewards that can be acquired nowhere else. Unlocking Tier 9 will also unlock Zardari's HARDMODE in which he is phenomenally more difficult and hits far harder than he does prior to Tier 8 completion.
-More to come!

Wednesday, 12 November 2014

Intelligence: Net-Ready! Released a little early.

It was 50% Accidental, 50% What am I making you wait for!?

So yes... that happened.

You can check it out here or here.

Or even here.

Monday, 10 November 2014

Intelligence: Ready for return? Yes. Hell yes! You can't imagine the amount of motherfucking yes.

To celebrate my re-integration on VXace.net and give them more alleged "dope" games, I am-- and have been for two straight days already, fixing up Intel 1.1.9 to the newest slew of graphics, better sound effects, audio and performance, and finally some tuning changes and a bit of writing rework. Overall, most of that is already done, all that remains is updating Hellcat's art (which means actually doing some from-scratch art instead of stapling old shit together), fixing up a few event graphics with Blu, giving the spell "Angel of Death" an icon, and fixing bugs, hunting down bugs again, and fixing those bugs too.

But for now, I'm gonna sleep. Two days of all work (enjoyable as it is) is taxing on one's brain, even one with a brain as superb and creative as mine! I'm going to therefore refresh, get my shit together, and release this game on the 13th of November this year. That's only two days from now.

11/13/14...

There again I go with 3/14, except instead of being 03/14/yr this time, it's da/y3/14.

There's no method to my madness, only madness to my methods... in fact I invented that release date just now, and it is an AWESOME release date, not only because I can yet again use 314 in a date, but because at 6PM that same day (my time) I'll be gone... for you see the lusty maiden of a game will be calling for me with its alluring new swansong. I cannot just neglect that teasing skank, she has my money and my credit card details and also definitely my love and interest.

In case that insufferable and obnoxious poetry was too much for you to decode, I'm speaking of World of Warcraft, its Warlords of Draenor expansion launches on 11/13/14, so while I drop this game hot off the presses mere minutes before this titan falls, I'll then be quickly absolved by that exact titan, and will check out the slews of feedback over on vxace.net when I return.

I'll be a while, but that shouldn't matter, as a lot of feedback will likely be delayed due to this game having its prongs in everyone's minds. That's fine, I'll check the thread at least once every 12 hours or so for game-breaking bug reports, and other bug reports. I'll fix those since those people who are wise enough not to be ensnared by the throes of this woeful self-sabotage-inducing monstergame may want to actually play my game beyond the breakpoint. I will respect that, in fact if some fucker is loyal to that degree, I am downright HONORED to devote to that dude.

The kid gloves are coming off, now... not just off in a smug catwomen way where you just remove them like some half-breed of badass. I'm talking they are downright shooting off, on rockets of nitro-imaginatrine. Those velvet feelers jetted off and crashed through the kitchen window, glass is everywhere, Mother will ask what happened, and I will say the only true answer: 'I materialized imaginary fuel'. I go to raise my hand up as if to give a lecture about it like some pompous sensei elder-sage, but then realize I didn't have much else to say on that and just sort of stutter a little before turning back around to the window in defeat, then I start perspiring again because I realized that there's still glass all over the fucking floor and a good chance moving one inch might mean an annoying piece of glass in my bare foot.

While I'm cleaning up the pieces, feel free to salivate on the idea of a fresh build of Intelligence, boasting the same hideous palette that you got through the first time, but with a bunch of new shit, updated art, planets that don't look like they were generated in Gimp sphere designer and a slew of other shit I have already forgotten about.

One big thing though, is that you'll have access to what is there of the toted "Content Patch 1.2", this includes the Skybridge assault, which to this day no lucky fella has had a chance to try out; and I keep linking that video and showing it off like the unbelievable tease I am, whilst selfishly hogging it and its secrets all to myself like some scaly old dragon with his hoard of princesses, gold, gems and half-digested farmer hats.

Well that selfish dragon is getting some lawyers together and having a tea party with Hitler in his bachelor pad down there in hell, because by my good graces his treasure will soon be your treasure, too. I like to think i'm a pretty generous guy! Unlike that shitty whore of a dragon.

As for Menagerie, it'll resume progress on about the 21st of November (that's the hope for now, anyway!), leaving just over a month to get it rolling.

I suppose now I should unveil that Menagerie:Remastered does have a planned release date... I talked about this somewhat during the grand reveal, but it was an earlier time then, and I still won't release it if it isn't ready by it's time. So far and until this day all you have gotten is 'coming soon' and some sketchy dates that meant practically nothing, so given I'm only resuming on the 21st of THIS month and said there's just over a month until the planned time, that leaves us with the release date below, though if you're clever, you'll have figured it out already.

12/23/14

So, why this day?

Well it has both 12 and 3/14 in it, it also is two days before Christmas, you know...? that thing people celebrate about a big red jolly fatman who hands out gifts like Opera Winfrey?

Holy shit do those two have a lot in common.

Well, having a two day breakpoint will be beneficial to most, for me, it'll give me at least a week to enjoy Christmas and get all that shit sorted out, get my University confirmation and all that palooka, it'll also mean people who want to play it at release can do so without cutting into valuable Christmas time.

It'll also make it like a sort of christmas gift. Which I guess is cool? Yes, I'll let that land on "cool" for now, speaking of now, and what I'm going to do the right of now... I'm going to shatter this hypothetical glassy mess illusion metaphor-thing, turn my PC off, and rock my hurt butt off to sleep.

I'm not actually butthurt in the typical sense, my butt is literally aching from sitting in my chair for near two straight days. Straight being the choice 'irony' word here.

Fare thee well distant nerds, I am become Banan', yellow-cored bentman of butt-hurted.

Tuesday, 30 September 2014

Menagerie: Remastered - Grand Reveal


I have decided against making deadlines, outside of brief goals, such as within this year! I think that's always been the plan for M:R, and it's getting stupidly close to reality. I've been able to lax on dev a bit recently, due to how much I've gotten done, but there is still a fair bit, but I've got ideas of how to manage what remains, and a progress Log over on the games thread to keep my progress active.

Obviously, 12/12/14 would be the MOST AWESOME date to release it, but I'm leaning on 12/23/14. That has 12, but also 314 in it. But for all we know, I could hold off until 1/2/15, or 11/22/15, or I may make it as early as 11/22/2014, when you have 1, 2 3 and 4 to work with there becomes less narrow gaps to fill. Though 12/13/14 is the ideal, it's great this year ends in 14, makes this numerical bullshit I feel I just have to do much easier to propagate.

But the idea is that for now, the game is only coming "Soon", how soon could be between 5 weeks to five months. You'll just have to trust that no matter how far away "soon" is, that I will provide the most premium quality product when such totality comes full circle. There are some who will look over the last 5% of their project's development in anticipation to release the game, but I am not one of those people. That is why I've stopped using deadlines, because it may mean that I "have" to release a game, even if it isn't quite ready. This was largely at fault for the original failing of Menagerie, at launch it was unplayable because of game breaking bugs. The game felt like a let down to itself.

Not this time. The only Remastering I'm having around to release is one worth of showing, a clear example of mastering what you had, and refining it to be incredible amounts of not shit.

Granted, Menagerie was still a success, and I'm sure there are going to be people, rare however-- that will say the original was better than Remastered. Menagerie's failings were in its lack of character charm, poor balance and exploitable combat and fusion systems.

I also tried to cover way too many topics, and do too much in one game, now it should, while still being big, not feel over-packed.

However, when it comes time, you'll have your chance to play judge.

Saturday, 19 July 2014

Menagerie Remastered coming soon!

Not saying when, but sometime this year is the goal.

Sunday, 6 July 2014

Perseverance released to the Public!

It's here.

It's turned out awesome, thanks all for the support.