I grow tired of RPGmaker's lack of keybindings, horrid resolution, lack of mouse support and poor optimization. Today, I will do what I should have done long ago!
We will no longer be using RPGmaker to Develop Perseverance: Adherence, we will be using Game Maker Studio to Develop Perseverance: Full Clearance!
This of course, will mean that basically the whole game sans graphics (but even some of those!) will be being made from the ground up. But it needs this, I need this. WE need this.
First off, RPGmaker has a lot of problems, and the lag when trying to implement action-packed combat is only one of them, Game Maker has issues to, but they are far lass severe, and we can do so much more! Granted, this may take a while, and it's not a decision I make lightly.
But just, wow, fuck you RPGmaker.
Member XII (myself) will work with Member XIV (and possibly others) for gameplay and systems. Member VII will keep a sharp eye on writing and stuff, other members of Corporation XVI needn't worry, your work will be pretty much the same.
Music of the Day!
Monday, 21 September 2015
Announcement! Perseverance: Full Clearance, not being made with RPG Maker.
To my superiors, I am Robert, to my inferiors... I am Mr. Clark, but to my friends, I am Biz.
An almost anarchist who began his grassroots in game design with tabletop games written in MS Word, Modules in Neverwinter Nights, Projects in RPG maker, but now finally, I am moving onto Unity.
Feared by many, respected by more. I'm a pretty okay guy, and my story to non-profit aimed success has just been make what I want to make. And make something of it.
So I have done just that.
Sunday, 2 August 2015
We top #20 now!!!
"I have right to be smug."
But I will can it. On the smuggitude, I mean.I have been slack with this blog, but the icon for Perseverance on the pretty sidebar there has been updated with the big new build which adds loads of content, not all of it, yet! That's coming, though! Even if slowly.
Damn is it coming though!
I am now in a full time TAFE course, which means the time I can actively work on this is a lot lower, but I'm liking my courses, so I'm gonna stick to it this time.
If you wanted to know what is currently accessible in a brief passage of time, there is ofcourse, a trailer that has you covered.
Multi-syllable pairings of words that rhyme seem to be my go-to for titles as far as remakes are concerned.
What makes the crowning achievement of this post incredible was that on Desura, contrary to my knowledge and misinformation, the demo was still the only playable version.
Release date was 6/7/2015
So when will it be finished?
I have no idea! But we'd be lucky to hope for 3/14 next year. I'm not working on it much due to illnesses and alike. I sure as fuck ain't locking myself into a deadline. Not yet.
The game will be almost entirely rendered in Xiie's and Bella's artwork by it's completion.
To my superiors, I am Robert, to my inferiors... I am Mr. Clark, but to my friends, I am Biz.
An almost anarchist who began his grassroots in game design with tabletop games written in MS Word, Modules in Neverwinter Nights, Projects in RPG maker, but now finally, I am moving onto Unity.
Feared by many, respected by more. I'm a pretty okay guy, and my story to non-profit aimed success has just been make what I want to make. And make something of it.
So I have done just that.
Wednesday, 10 June 2015
The CCC Marketing Philosophy
Until recently we didn't really have one, and of my strengths, marketing isn't one of them, that hasn't stopped me trying!
The thing I always find about marketing is that overdoing it makes me feel like a whore, but when everyone else is being a whore I have to just kind of think it's just me being proud and get over it.
Where strength really has shown with marketing is places on Desura, Twitter and other social media outlets, some-- like Tumblr and Reddit, I just will not touch. Maybe I'll change my mind on that in the future, Tumblr, okay, mayyyyybe?
Reddit?
Haha, nope, that's very likely to never happen.
So philosophically, what use is marketing?
Well, even when you aren't concerned with making cash, it's very important, you are your brand, and it pays to be true as you can to goals you set. I've never had an issue with being transparent about what me and my team is doing, what we're working on. I like letting our players be informed, our players are awesome, and their feedback, while not always actively implemented, is very appreciated!
I think being obstinate with details is both a good and bad thing, me and my team might tighten up once we get really popular, but since so far the sole representative is me, the one who does the systems designs, mechanics and often more art than is expected, I'm confident about what I tell players, and even when some object, that's good! That means, hmm, maybe I should make a compromise! It all comes down to what you do. For me, I'll never sacrifice gameplay for graphics, but there's a large difference in first look appeal and gameplay when you're marketing.
If people can at first glance, see a beautiful, well-tailored world with stunning environments, they don't even need to see gameplay to throw down their current plans at world domination and eagerly await a release, but even better is showing the gameplay and art direction in play together.
This is what I do when I make trailers, I record me actively playing the game, be that both in gameplay and cutscene stages, and most trailers these days feature gameplay because people started sussing out that pre-rendered trailers had the power to be brutally deceptive.
If you look at any trailer I've done, it's got raw gameplay footage. From P to E, from M to I, it's all shown because I stake myself highly in the gameplay area.
Trailers like this annoy me.
Look at this pretentious tryhard thing, the game might be good but this guy seriously has turned me off with a trailer that partakes in near every cardinal sin.
He does show gameplay, a whole 2 seconds of it (walking around the map doesn't really count), and most of the game is heavily pre-rendered or rendered-over with video editing software, like it wants to hide something.
There's more I could say, but it's not in my interests to bash this game, my point is that for marketing videos, it's pretty much worthless, it tells me nothing about the game except that you have to save a child. There's no real elements showing the developer himself even has a game to show, and heck, he might! But I can't see it!
This sums up bad marketing practises perfectly, you can't be this vague, because we may as well be buying a 10 dollar lucky dip.
Be open, you've got to get players on your side, I mean your developing games, you love doing that, but the people coveting or reviling those games are going to be players!
I think most adherents of the CCC know I'm not very good at coding, which is why I use a program like RPGmaker, I'm self-aware, and I'll even sometimes completely lampshade that I'm a douche.
All the creative ideas, the epic gameplay, the large amount of lore and intrigue in a games world, it's all visible in the trailer, I make trailers to show what the game has to offer, and what its message is.
There was an episode of Extra-credits about that.
But Marketing isn't solely reliant on trailers, you have to be relentless, and t's tiring, and can at the end of the day, make you feel like an outstretched whore, but...
The pay off can so often be worth it.
Only a year ago I'd have never used twitter, but it's incredibly useful, and offers some quick info I'd have a hard time otherwise acquiring.
My account is years old, and I've publicly admitted I made it purely to stalk Notch / Jeb and their progress on minecraft.
Now it's a very useful marketing tool. And if you want reliable updates on my progress, it's a good way to find it.
There's not much else I can really say on marketing, you'll get used to it after you realize you'll need it to compete, even as a free developer, there are many free games, and you're ultimately going to be judge on your trailer and press, because there's a lot of alternatives out there. Be your brand, and you'll have an audience in no time!
The thing I always find about marketing is that overdoing it makes me feel like a whore, but when everyone else is being a whore I have to just kind of think it's just me being proud and get over it.
Where strength really has shown with marketing is places on Desura, Twitter and other social media outlets, some-- like Tumblr and Reddit, I just will not touch. Maybe I'll change my mind on that in the future, Tumblr, okay, mayyyyybe?
Reddit?
Haha, nope, that's very likely to never happen.
So philosophically, what use is marketing?
Well, even when you aren't concerned with making cash, it's very important, you are your brand, and it pays to be true as you can to goals you set. I've never had an issue with being transparent about what me and my team is doing, what we're working on. I like letting our players be informed, our players are awesome, and their feedback, while not always actively implemented, is very appreciated!
I think being obstinate with details is both a good and bad thing, me and my team might tighten up once we get really popular, but since so far the sole representative is me, the one who does the systems designs, mechanics and often more art than is expected, I'm confident about what I tell players, and even when some object, that's good! That means, hmm, maybe I should make a compromise! It all comes down to what you do. For me, I'll never sacrifice gameplay for graphics, but there's a large difference in first look appeal and gameplay when you're marketing.
If people can at first glance, see a beautiful, well-tailored world with stunning environments, they don't even need to see gameplay to throw down their current plans at world domination and eagerly await a release, but even better is showing the gameplay and art direction in play together.
This is what I do when I make trailers, I record me actively playing the game, be that both in gameplay and cutscene stages, and most trailers these days feature gameplay because people started sussing out that pre-rendered trailers had the power to be brutally deceptive.
If you look at any trailer I've done, it's got raw gameplay footage. From P to E, from M to I, it's all shown because I stake myself highly in the gameplay area.
Trailers like this annoy me.
He does show gameplay, a whole 2 seconds of it (walking around the map doesn't really count), and most of the game is heavily pre-rendered or rendered-over with video editing software, like it wants to hide something.
There's more I could say, but it's not in my interests to bash this game, my point is that for marketing videos, it's pretty much worthless, it tells me nothing about the game except that you have to save a child. There's no real elements showing the developer himself even has a game to show, and heck, he might! But I can't see it!
This sums up bad marketing practises perfectly, you can't be this vague, because we may as well be buying a 10 dollar lucky dip.
Be open, you've got to get players on your side, I mean your developing games, you love doing that, but the people coveting or reviling those games are going to be players!
I think most adherents of the CCC know I'm not very good at coding, which is why I use a program like RPGmaker, I'm self-aware, and I'll even sometimes completely lampshade that I'm a douche.
All the creative ideas, the epic gameplay, the large amount of lore and intrigue in a games world, it's all visible in the trailer, I make trailers to show what the game has to offer, and what its message is.
There was an episode of Extra-credits about that.
But Marketing isn't solely reliant on trailers, you have to be relentless, and t's tiring, and can at the end of the day, make you feel like an outstretched whore, but...
The pay off can so often be worth it.
Only a year ago I'd have never used twitter, but it's incredibly useful, and offers some quick info I'd have a hard time otherwise acquiring.
My account is years old, and I've publicly admitted I made it purely to stalk Notch / Jeb and their progress on minecraft.
Now it's a very useful marketing tool. And if you want reliable updates on my progress, it's a good way to find it.
There's not much else I can really say on marketing, you'll get used to it after you realize you'll need it to compete, even as a free developer, there are many free games, and you're ultimately going to be judge on your trailer and press, because there's a lot of alternatives out there. Be your brand, and you'll have an audience in no time!
To my superiors, I am Robert, to my inferiors... I am Mr. Clark, but to my friends, I am Biz.
An almost anarchist who began his grassroots in game design with tabletop games written in MS Word, Modules in Neverwinter Nights, Projects in RPG maker, but now finally, I am moving onto Unity.
Feared by many, respected by more. I'm a pretty okay guy, and my story to non-profit aimed success has just been make what I want to make. And make something of it.
So I have done just that.
Wednesday, 27 May 2015
What comes in May: Super Real Edition
Well, as I probably said, nothing ever quite pans out like you expect, and sadly, while I have gotten much work done, I feel I could have done better. I will hopefully be able to release the full version of P:A in June sometime, otherwise, don't hold out hope for anything. P:A has quickly become an incredibly ambitious project, not impossible, but for the time I have, ambitious, certainly.
Before I go and get all to talking about different things, let's take a quick look at what I have done.
-Quick Select
-Power Ups now usable Items.
-No more lag when several enemies are on screen.
-Other Shit I forget.
First let's begin by clearing the facts out of the way.
TAFE will begin on July 13th, and I will be taking to it with Gusto, so forget about me beyond that point unless you have me on skype. It is a full time course, but I am determined to do it, I should emerge an even more capable developer, that's the hope, anyway!
So, now I wanna talk about something else, this largely concerns my family, and should they read it, will have to understand that I am still entirely on the fence about everything, just be aware that your little Biz ain't so little anymore, and be it impetuous or not, I'll be taking charge of my Destiny a lot more, regardless of your permission, your only options are to either accept me or detest what I may become. I will care, but in the words of Nola Worthington, some things are more important.
It's always a bit of a worrying thing, losing the respect of those I'm so close too, even though my Stepdad has only been around a year, it feels like he's been there my whole life, and he's made a very positive impact on the family, I wish him no ill-will with what I'll be stating here, only hoping that he won't get too worried about things, so to that end, let's first clarify something.
I'm not turning gay, I suspect this is at least half the reason my more feminine qualities have been met with at the most, some form of worry, ya silly bigot cunts. :P
No, even should I by some odd stroke of fate magically turn into a woman, I'm still going to be into women, I'll be a lesbian before I'm a guy-lover, alright? We good? I think we good!
So that will indeed pry the crispy exoskeleton holding in what I've been trying to say, and I repeat, this is only something I'm entertaining the thought of right now... but I might just feel like I'm supposed to be a woman?
Like not in the sincerest way, it's more or less a fantasy, I suppose. I've always felt I've connected better with Women, my circles of friends in life, however brief, only go to somewhat confirm this. While this is aimed towards my family, it also will serve to illustrate to some of my friends what was... probably at least somewhat speculated anyway. I've already told a lot of you, and I suppose this wall is a way of being more... modestly public about it.
Now, it's very likely I won't go for an operation, or even start taking hormones, it may be rigidly unadvised due to my medications regardless. I'm okay with that, because let's face it...
Who even needs that shit? Well, some may, but I already look so much like a girl that taking such steps might make it less plausible.
Several of my friends have said I could easily pass as a girl. If I take any steps further, it'll be a name change at most. I already look outrageously feminine even in more masculine clothes, Myers certainly confirmed that.
There's a lot I don't know about the transgender world, and personally I'm very weak boned, in juxtaposition with my will which may as well be stronk wrought in reinforced stubborn.
But there's nothing to be taken lightly about such a transformation, and it's likely I won't purely because I think being able to play parts of both male and female is an incredible power, possibly too much power for one person. Should I abuse this power Bugs Bunny style, let's just say I'm probably going to fair better than most.
So... this is on the Crazy Chimp Development Blog, why?
Because it's a development, duh!?
No, let's be serious, I could have easily posted this on my other blog, you know, that fucking thing. But I'd rather not, first because that blog well reflects what a mean-spirited cunt I used to be (and still can be from time to time), second because even as infertile as this blog is, it's more likely to be read by people who matter than... yeah.
So, I'm sure one of the inevitable questions are, how will this effect you?
For the most part, it won't. Unless you live with me, my games will remain amazing, my vernacular will not change, and my feminine photos will basically just be about on average as the usual you're used to. My fantasy of being a woman is a very casual one, in fact the last thing on my mind would be to at all sexualize it. Guess I'm just jealous of breasts, somehow. :0
I think I see women and the way they are shaped as something I'd like to be shaped like, also the outfits they can wear are sometimes super awesome. There's also the-- as my bro calls it, "Breeze factor", this can be emulated somewhat with long jackets or trenchcoats, but there's something very magical about wearing a dress and feeling the wind flap it around your gams.
That's more or less the attraction in the most obtuse way of getting it. It's not something I can truly explain, nor am I really at liberty to explain. Social prejudice has certainly dampened as time has passed, had this been even the 90's I'd have been far less keen to post something like this.
I think some of us have certainly taken the heightened tolerance towards oddity for granted, and the internet never ceases to amaze with how tolerant some of its peoples are. I think a lot of what makes places like Tumblr and the like so thoroughly despised is that for their occupation, people who use their "oddities" as a privilege or as some sort of justification for entirely unrelated actions become representatives for the rest of that ken who'd rather just be accepted and say nothing more on it. I for one would never seek to use my oddities as a means of justifying anything in a non-satirical sense, when I talked about abusing these powers, that isn't what I at all meant. Some of the so-called "privilege-fags" almost see their life choices that they willingly took as some sort of thing others should be sensitive of, in reality, no-- that was your choice, I'll accept it, but hell no you ain't being pardoned from judgement of an entirely unrelated basis just because you're a dovahkin or whatever.
You don't get to choose if you're white or black, or if you're gay or not, so for those people, being a little less crass to them when such a basis is involuntary is more than understandable, same goes for being a woman, since until pretty recently, Women were very disadvantaged in the social world and business world in comparison to men, and there's a large distinction between what can be done and what would be done.
In most western countries (The south US doesn't count) Women are getting close to if not already equal to men in rights now, in the matter of legal affairs, business and the like. That's the best we can ask for, I think. There are ALWAYS going to be men who are misogynistic pigs, it's shitty that such a case is so, but it remains as something no amount of protesting will be able to fix.
Just like there are always going to be extremists in groups, that's just the world we live in, the ideal is to simply ignore these people, unless they have a respectable chance of endangering our way of life, then you protest in return.
Law is something that can and will be changed with enough pressure, Human nature is not, ideally, changing the laws will definitely guide some to be more tolerant regardless. I myself was once a very self-righteous person, insisting I was the only human being with any sense, but in that same vein I was representing well the exact objects I'd so fiercely loathed, upon realizing this, I changed... a lot.
My blog posts on that other thing are a good showing of the past self I've left behind, nowadays I am fully aware it isn't my right to assume I know anything about Humanity, and instead of worrying about it, I'll just do my best to live out my life as awesomely as I can. If all of Humanity's problems were so easy to solve, I think we'd have taken steps towards that effect, but there's no "easy way" or "simple answer" to growing Humanity, and where once I really did want us to grow, now I could care less, as my Life slowly but surely grows nearer to absolution, it'd be more ideal to concern myself with me rather than worrying about the problems of everybody else.
Before I go and get all to talking about different things, let's take a quick look at what I have done.
-Quick Select
-Power Ups now usable Items.
-No more lag when several enemies are on screen.
-Other Shit I forget.
First let's begin by clearing the facts out of the way.
TAFE will begin on July 13th, and I will be taking to it with Gusto, so forget about me beyond that point unless you have me on skype. It is a full time course, but I am determined to do it, I should emerge an even more capable developer, that's the hope, anyway!
So, now I wanna talk about something else, this largely concerns my family, and should they read it, will have to understand that I am still entirely on the fence about everything, just be aware that your little Biz ain't so little anymore, and be it impetuous or not, I'll be taking charge of my Destiny a lot more, regardless of your permission, your only options are to either accept me or detest what I may become. I will care, but in the words of Nola Worthington, some things are more important.
It's always a bit of a worrying thing, losing the respect of those I'm so close too, even though my Stepdad has only been around a year, it feels like he's been there my whole life, and he's made a very positive impact on the family, I wish him no ill-will with what I'll be stating here, only hoping that he won't get too worried about things, so to that end, let's first clarify something.
I'm not turning gay, I suspect this is at least half the reason my more feminine qualities have been met with at the most, some form of worry, ya silly bigot cunts. :P
No, even should I by some odd stroke of fate magically turn into a woman, I'm still going to be into women, I'll be a lesbian before I'm a guy-lover, alright? We good? I think we good!
So that will indeed pry the crispy exoskeleton holding in what I've been trying to say, and I repeat, this is only something I'm entertaining the thought of right now... but I might just feel like I'm supposed to be a woman?
Like not in the sincerest way, it's more or less a fantasy, I suppose. I've always felt I've connected better with Women, my circles of friends in life, however brief, only go to somewhat confirm this. While this is aimed towards my family, it also will serve to illustrate to some of my friends what was... probably at least somewhat speculated anyway. I've already told a lot of you, and I suppose this wall is a way of being more... modestly public about it.
Now, it's very likely I won't go for an operation, or even start taking hormones, it may be rigidly unadvised due to my medications regardless. I'm okay with that, because let's face it...
Who even needs that shit? Well, some may, but I already look so much like a girl that taking such steps might make it less plausible.
Several of my friends have said I could easily pass as a girl. If I take any steps further, it'll be a name change at most. I already look outrageously feminine even in more masculine clothes, Myers certainly confirmed that.
There's a lot I don't know about the transgender world, and personally I'm very weak boned, in juxtaposition with my will which may as well be stronk wrought in reinforced stubborn.
But there's nothing to be taken lightly about such a transformation, and it's likely I won't purely because I think being able to play parts of both male and female is an incredible power, possibly too much power for one person. Should I abuse this power Bugs Bunny style, let's just say I'm probably going to fair better than most.
So... this is on the Crazy Chimp Development Blog, why?
Because it's a development, duh!?
No, let's be serious, I could have easily posted this on my other blog, you know, that fucking thing. But I'd rather not, first because that blog well reflects what a mean-spirited cunt I used to be (and still can be from time to time), second because even as infertile as this blog is, it's more likely to be read by people who matter than... yeah.
So, I'm sure one of the inevitable questions are, how will this effect you?
For the most part, it won't. Unless you live with me, my games will remain amazing, my vernacular will not change, and my feminine photos will basically just be about on average as the usual you're used to. My fantasy of being a woman is a very casual one, in fact the last thing on my mind would be to at all sexualize it. Guess I'm just jealous of breasts, somehow. :0
I think I see women and the way they are shaped as something I'd like to be shaped like, also the outfits they can wear are sometimes super awesome. There's also the-- as my bro calls it, "Breeze factor", this can be emulated somewhat with long jackets or trenchcoats, but there's something very magical about wearing a dress and feeling the wind flap it around your gams.
That's more or less the attraction in the most obtuse way of getting it. It's not something I can truly explain, nor am I really at liberty to explain. Social prejudice has certainly dampened as time has passed, had this been even the 90's I'd have been far less keen to post something like this.
I think some of us have certainly taken the heightened tolerance towards oddity for granted, and the internet never ceases to amaze with how tolerant some of its peoples are. I think a lot of what makes places like Tumblr and the like so thoroughly despised is that for their occupation, people who use their "oddities" as a privilege or as some sort of justification for entirely unrelated actions become representatives for the rest of that ken who'd rather just be accepted and say nothing more on it. I for one would never seek to use my oddities as a means of justifying anything in a non-satirical sense, when I talked about abusing these powers, that isn't what I at all meant. Some of the so-called "privilege-fags" almost see their life choices that they willingly took as some sort of thing others should be sensitive of, in reality, no-- that was your choice, I'll accept it, but hell no you ain't being pardoned from judgement of an entirely unrelated basis just because you're a dovahkin or whatever.
You don't get to choose if you're white or black, or if you're gay or not, so for those people, being a little less crass to them when such a basis is involuntary is more than understandable, same goes for being a woman, since until pretty recently, Women were very disadvantaged in the social world and business world in comparison to men, and there's a large distinction between what can be done and what would be done.
In most western countries (The south US doesn't count) Women are getting close to if not already equal to men in rights now, in the matter of legal affairs, business and the like. That's the best we can ask for, I think. There are ALWAYS going to be men who are misogynistic pigs, it's shitty that such a case is so, but it remains as something no amount of protesting will be able to fix.
Just like there are always going to be extremists in groups, that's just the world we live in, the ideal is to simply ignore these people, unless they have a respectable chance of endangering our way of life, then you protest in return.
Law is something that can and will be changed with enough pressure, Human nature is not, ideally, changing the laws will definitely guide some to be more tolerant regardless. I myself was once a very self-righteous person, insisting I was the only human being with any sense, but in that same vein I was representing well the exact objects I'd so fiercely loathed, upon realizing this, I changed... a lot.
My blog posts on that other thing are a good showing of the past self I've left behind, nowadays I am fully aware it isn't my right to assume I know anything about Humanity, and instead of worrying about it, I'll just do my best to live out my life as awesomely as I can. If all of Humanity's problems were so easy to solve, I think we'd have taken steps towards that effect, but there's no "easy way" or "simple answer" to growing Humanity, and where once I really did want us to grow, now I could care less, as my Life slowly but surely grows nearer to absolution, it'd be more ideal to concern myself with me rather than worrying about the problems of everybody else.
To my superiors, I am Robert, to my inferiors... I am Mr. Clark, but to my friends, I am Biz.
An almost anarchist who began his grassroots in game design with tabletop games written in MS Word, Modules in Neverwinter Nights, Projects in RPG maker, but now finally, I am moving onto Unity.
Feared by many, respected by more. I'm a pretty okay guy, and my story to non-profit aimed success has just been make what I want to make. And make something of it.
So I have done just that.
Friday, 1 May 2015
Vacation is Over, so what comes in May?
A lot.
I'll go over the brief plan for this hectic month of dev, but before I do i think it'd be vital to understand why I'm cramming what I am into this period of time.
As the countdown until academic studies that start in Late July draw near, I want to finish the games off that i really like working on before I run out of time to do that, therefore, may is that goal.
So what of June? Well!
It turns out the IGMC (Indie Game Maker Contest) is going to be on yet again as I hoped, and since I was 14 days late and missed the deadline last year, this year I'll be going all out. So May will be reserved for finishing off my old IP's, and applying a bugfix here or there in June.
Okay, now we've got that aired, what is the roster?
Intelligence: 314th Clash
A wrap up at last to the story that stoked them all. I'm going to compress the last 4 episodes into a singular big content patch, which will be more refined and immediate, this is when things will really begin to ramp up. The 314th Clash will be quite a clash indeed, I'll give more info as it's release approaches closer.
Perseverance: Adherence
Currently only a demo, albeit a solid, well fleshed out and polished demo, this game's full version will come out in May also, and will boast the entire 6 acts rather than the one for the demo.
Menagerie: Remastered
It's final content Patch comes with the 16 tier eight optional bosses, more secrets, mini-campaigns, fixed memory banks and some other changes. Once this is released I will attempt to get it on Greenlight.
Exile: Endurance
This charming and atmospheric game released on Pi Day 2014 will finally get the release it deserves, really looking forward to doing more on it!
So, four releases in a month, am I insane? Possibly, but damn if I ain't gonna try! Most of the assets are already prepared, and what isn't will come before time is up. All of these are planned to go up on Desura free of charge. However Intelligence and Exile may be excepted since my composer likely won't have time to do an OST for both and I'm not sure of the legalities but it's a risk I'd rather not take.
Actually Exile easily could, it uses Creative Commons music, by the really awesome Aaron Krogh, I'll just have to replace those couple ZOIDS: New Century and Invader ZiM tracks.
So Prepare! May is the Month of Mak.
I'll go over the brief plan for this hectic month of dev, but before I do i think it'd be vital to understand why I'm cramming what I am into this period of time.
As the countdown until academic studies that start in Late July draw near, I want to finish the games off that i really like working on before I run out of time to do that, therefore, may is that goal.
So what of June? Well!
It turns out the IGMC (Indie Game Maker Contest) is going to be on yet again as I hoped, and since I was 14 days late and missed the deadline last year, this year I'll be going all out. So May will be reserved for finishing off my old IP's, and applying a bugfix here or there in June.
Okay, now we've got that aired, what is the roster?
Intelligence: 314th Clash
A wrap up at last to the story that stoked them all. I'm going to compress the last 4 episodes into a singular big content patch, which will be more refined and immediate, this is when things will really begin to ramp up. The 314th Clash will be quite a clash indeed, I'll give more info as it's release approaches closer.
Perseverance: Adherence
Currently only a demo, albeit a solid, well fleshed out and polished demo, this game's full version will come out in May also, and will boast the entire 6 acts rather than the one for the demo.
Menagerie: Remastered
It's final content Patch comes with the 16 tier eight optional bosses, more secrets, mini-campaigns, fixed memory banks and some other changes. Once this is released I will attempt to get it on Greenlight.
Exile: Endurance
This charming and atmospheric game released on Pi Day 2014 will finally get the release it deserves, really looking forward to doing more on it!
So, four releases in a month, am I insane? Possibly, but damn if I ain't gonna try! Most of the assets are already prepared, and what isn't will come before time is up. All of these are planned to go up on Desura free of charge. However Intelligence and Exile may be excepted since my composer likely won't have time to do an OST for both and I'm not sure of the legalities but it's a risk I'd rather not take.
Actually Exile easily could, it uses Creative Commons music, by the really awesome Aaron Krogh, I'll just have to replace those couple ZOIDS: New Century and Invader ZiM tracks.
So Prepare! May is the Month of Mak.
To my superiors, I am Robert, to my inferiors... I am Mr. Clark, but to my friends, I am Biz.
An almost anarchist who began his grassroots in game design with tabletop games written in MS Word, Modules in Neverwinter Nights, Projects in RPG maker, but now finally, I am moving onto Unity.
Feared by many, respected by more. I'm a pretty okay guy, and my story to non-profit aimed success has just been make what I want to make. And make something of it.
So I have done just that.
Saturday, 14 March 2015
The Crazy Chimp Collective is Two Years Old!
3/14 marks the day in 2013 when we formed, which was exactly 2 years after I released Intelligence, my first game to get any sort of appeal, on 3/14 of 2011. Now we're in 2015, and my god do we have some accomplishments now!
A Year in Review!
So if you are interested in the nitty gritty of all that happened this past year, read on after the video, if not, you can simply watch the awesome video below and then jump to the next time big text is used!
Month of March, following Exile's Release:
After releasing the demo of a charming game about a Galaxion criminal who for her crimes, was sent to Earth to get her out of the Directorate's hands, the year began pretty quiet. So I figure since it's one of the less remarkable periods I'll go into the amusing political turmoil briefly alluded to in the video.
In late February I got a rather unexpected message from a blind mercenary, an emissary from RMwebs itself. It appears that they got our skype chat logs somehow, and had they been more cunning the information they had at their disposal could have been damning, thankfully this is RMwebs, the opposite of cunning and endlessly deluded in their presence of power, especially over me. I was able to play along diplomatically in earnest to reveal that they did indeed, have our logs. It was outrightly admitted (and proven) that the logs were in their hands, now privy to this information, I basically told the emissary to fuck off and that I didn't care about her dumb artist problem or whatever. It appears the one I'd briefly inquired about (goes by Hirei in most places) was under the assumption I was in a mood to harrass her, given the logs she read, and had she done more research she'd have found I had virtually no interest at all. Anyway, she sent Indra, who was still a moderator on VX.net to work it out, and the silly woman tried to blackmail me (and I may add, into not doing something I had no real intent of doing anyway) by showing the logs to the VX.net fellas.
That's right, those people who looked up to me like some sort of unorthodox god of chaos. I ofcourse knew this would fly as well as a brick, so I created the thread for her and said for her to 'go for it', I made it very clear I wasn't afraid nor that I was going to be bullied around by some imperial pissant from RMwebs, they exiled me, I don't have to play by their rules anymore. For some reason moderators and admins think as soon as they start stomping around that I'll fear them-- fair enough, most people wll comply, but I'm not most people, ruination awaits those who try to stifle me unjustifiably. Indra put forth a very cocky and arrogant demeanor, which made her very easy for me to feud with because people like that piss me off. Anyway, her little campaign ended up with me getting a 10% warn and only because I made the thread, me and one of the VX.net admins talked about it, and both of us concluded it was just a petty and entirely unnecessary campaign spurned on by an artist dabbling in affairs she knew little about. Though props to Hirei for sending someone my way who i didn't feel bad about upsetting later, because that spineless bint can't take criticisms on her pricing let alone handle a foul-mouthed arbitor of anarchy like myself.
Month of April, Joker's Gambit:
After that went about as laughably as I thought it would, I decided a video needed to be made cementing the idiocy in history, thus was born THE CONSPIRACY.
This is where things got really interesting, on april fools is when i gave this to Indra as a sort of 'hey lets not do that again 'cause it was kinda stupid yo', she took it with much more hostility than I thought she would, showing that her coky demeanor was indeed just an act, and like that I'd unwittingly shattered her pride to bits. That said and this is where all of RMwebs constantly fail, is that I can't be beaten with a tough act, I'm one who is beaten with shame and guilt over my own actions, they had the fuel to do that, but they didn't because heaven forbid they look properly into a matter before firing guns, this is why I always prevail despite my fraction of a userbase and lack of resources, I do study, I look into my opponents, and find out what'll make them tick, and what they've done past and present so i can splash it in their faces. Anyway, after that whole debacle one of my agents informed me that Hirei was now more or less about as popular as a boring old rock at an overdressed granite festival and that Indra had started just whining about it, I found evidence of this and saved it, it's on my computer now. And from it all i respect Indra now, like as a result, because doing research lends you to see what good a person can also do, and Indra clearly has some talent with game dev, so much as I mock her for her feeble efforts at moderaton at least she can do what you join the rpgmaker community to do, y'know, make rpgs?
I haven't heard from RMwebs or Indra since, sans some minor references which I'll get to later.
Also on VX.net I put out a couple April fools jokes as is tradition, sadly I can't show you for reasons explained ahead.
Month of May: The Appeal of Absolution:
I began working on Menagerie: Remastered about this time, making vast changes across the board and making the game what it should have been but wasn't.
Month of June: Contest... more like COINTEST!:
This is where the year got good, and that big indie game contest was a thing, well I was allowed entry because Touchfuzzy is a cool guy, I missed the deadline, but it's okay, i doubt I would have won anyway for the following reasons.
1. I'm me, and even if my game was without exception the winner, it wouldn't have won because it would mean condoning anything I do. And RMwebs won't do that.
2. The Judges in the vast majority either had a problem with me or didn't know who i was, Touchfuzzy may have voted for me since he isn't a fucking sponge, but regardless it would have endangered a lot to do so, and Touchfuzzy's already been the impetus behind one site's calamity, though at least that was awesome while it was happening.
3. Finally, and this is the most relevant reason, regardless of bias, this contest was a commercial ploy, and every contestant I've talked to has agreed and lamented such, but that's pretty much a no-shit reaction for me, since I've known a lot of the staff on RMwebs before RMwebs was even a thing, and I know it's not even them that push it much, it's the big dudes in Degica behind the western RPG Maker marketing and sales arm, they were hosting the contest. My submission wouldn't have won purely because I wouldn't have let them monetize it like the greedy fucking ratbags they are, and they know it.
Regardless, I missed the deadline by a few hours because I failed to note (alike several others) that it was based on UTC, which strikes me as odd since the majority of rpgmaker developers are American, but hey, that's fiiine. Ars Harmonia nor Teardrop Distance won either, and I'll give you a couple guesses why despite being in the top two by user votes...
Well come on, they aren't made in RPGmaker, it would have undermined the real purpose of the whole contest, so GG RMwebs, for being a predictable corporate toilet.
Month of July: Just a Quintology:
Despite all this, I released Perseverance to my folks on Gamejolt, VX.net and some other places. Among the responses was someone touting me as some god of eventing, I modestly said nope, I'm just very good at finding out how much the system can take before it'll break. I regarded Perseverance, in its stinted one hour action-packed length as a success.
Quarter 3, The August, September and October Unremarkable:
For the majority of the remaining year I worked on Menagerie: Remastered! Correcting every grievance I had with the old.
Month of November, forever remember:
However I began to stress a little, so I spontaneously began working on Intelligence: Net-ready, which was a graphically updated, feature-expanded version of Intelligence designed to be a lot more fluid and, yes "Net-Ready!", it also ties into canon established by Menagerie: Remastered, Exile and Menagerie perfectly. I released that on on 13th of November 2014 or 11/1-3/14.
Around this time, I ban evaded on vxace.net and appealed myself of my two year old ban, the staff actually gave me another chance, and I did my best not to screw it up, but it seems Galv, also a moderator on RMwebs fears me, I can't access the PM's that more or less confirmed it, but he showed clear concern over things I did, and began needlessly warning me for every post in which i didn't strictly abide to the rules, unsurprisingly, I told him to get his head out of his ass and to look before he shot bullets of idiocy, and what a tweest, this got me banned. Well I admit I was a little annoyed at first but then kind of relieved, honestly I don't think I've seen a more stunning example of a whimpy whining userbase since the World of Warcraft forums.
One of the guys complained about me using the word gay in a harmless context ffs (when he wasn't gay himself and the line was so obviously not ill-natured it'd make Stephen fry ashamed), so I've concluded that RPGmakerVXace.net is basically Tumblr for RPGmakers, so you were right, Raginghobo, I guess I certainly don't fit in amongst a bunch of spineless little tarts who can't take criticism at all.
Hell the only reason I appealed my ban was because VX.net had basically died because of some server error and iEntry cocked up somehow, which was moreso their less, the domain was worth over 10,000 dollars a year, and now it's GONE.
So I dunno, get those Barista's who spilled coffee over the server a stable table or something.
Month of December, the final concourse:
All of VX.net was not lost, I rounded up whomever I could into a group chat, the VX.net chat as it's called, and now we have a small quiet though still awesome little forum called RPGarden, don't worry that humungous tool XIX won't be a super mod for long and if he does anything outta bounds just let me know and I'll tell him to undo it and to stop being such a twat. Alike VX.net I'm more or less the site's secret prime minister, and while admins and the like are the ones who will manage dealing with crime, I'm the mute impetus behind each roll of the dice and each move on the board.
Of particular note in December was the release of Menagerie: Remastered! on gamejolt and most RPGmaker places, it did pretty well! Once that was done I got back into doing art, and lots of it.
Desura's release of Menagerie: Remastered would come much later.
Month of January, a happy new smear!:
Most of this month was relaxation after the hectic struggle to get M:R out, was arting like nuts, on the 23rd of this month, i was given the news Desura was ready to release my most recent submission on the 7th of the next month...
Month of February: Best Birthday Ever!:
For those who don't know, my Birthday is on the First of February (or 1/2 in non-American timestamps, see my infatuation with the number 12), but the birthday for me this month was a week or two in, when Menagerie: Remastered came out on Desura, which went far beyond my expectations, I was asked to take part in a journalist to developer interview as a journalist played my game, this went really well despite how noticably awkward I was in the call. On desura M:R, be it because it was free or what, took off in a massive way, before the dust had even settled on the games position we were #48th on desura, that was what we reached, no I'm serious, we were ahead of Five Nights at freddies 2 and fucking [i]Half-life[/i] for a little while, 5000+ pageviews and last a good while in the top 100 of the largest indie-catered game development and publishing platform in the world, it was truly amazing! We'd gone from Nobodies to being in the top 50 in a time faster than I could comprehend, we were in the top 1.5% of Indie games... this was the moment I knew, the polotics earlier in the year, all the palooka with VXace.net, it was all a moot point now, a concern bearing no need to further fixate on, I'd outdone them, not only that, I no longer needed them, hell i probably didn't ever need them, but i thought i did!
Well, enjoy that RMwebs and that other place, me and my better 15 have outdone ALL of your pitiful efforts to make the better game, because I am not afraid to pursue what I believe in, I'm not in the industry to make money, I don't make just any games, you fucking casuals, I make good games.
I really should thank you, though. For being such a constant pair of rivals, a presence ever felt, and a threat never-dismissed, even now I care about your opinions of me, for I would not bother to boast did I not, just eat the humble pie and admit it, I'm basically better than you in every regard, you mind-numbing corporately-indoctrinated hacks.
Once upon a time we were all friends, and while that may never be a possible future, my only lamentation is that you became this way, I feel sorta bad ripping on you like this because i know deep down you're cool people, we we're friends once after all! But then you got a stick the size of nippon up your collective asses and acted like you're better than me just because you were exploited by Degica for profit, welp, hope you realize that so long as you act that way, I'm never gonna let you come out on top! And these recent developments should prove just how serious I am.
Month of March, carry on you sly monkey!:
And finally comes a close to this recap, beyond you will find some awesome free stuff to celebrate, as well as a link to the demo for Perseverance: Adherence!
So, you want free stuff? Well we gotcha covered, fella!
First off, the instructions for these are simple, save the images as, and print them out on paper, cut out the part that matters and laminate.
Only now can I hope to be this pretentious, but still, you can't blame me for the ideology of teaching a family, or better yet-- a child of the existence of these games! After all, Intelligence, Hellcat, Menagerie, Exile and Perseverance are all very **kid-friendly**, and will teach children some great things about life. (and maybe get them a few odd looks at their school but hey lets not be anti-fun here!)
If I see anyone post a photo of these littered over their eating table or coffee table or desk or whatever you'll have made me one happy little monkey, and your printer will be thanked for its copious sacrifice of ink.
Let's start this off with a celebratory M:R themed Coaster and a Placemat.
Inspired a little by Getcha Pants or Getcha Wings from Oddworld Abe's Exoddus Slig barracks, and also the "Getcha' Game" Download banner for the 2013 version of Menagerie.
The first person I see to take a photo of this placemat on their Living-room table with their kid looking worried at it just, they win, okay? I'm not sure what they even win but fuck do they win.
Which would be ideal given the heavy loss of ink they suffered printing out this fucking thing.
Some Intelligence: Net ready stuff, now! First here's a charming placemat of Rolly claiming seconds.
And here's a coaster! Since a lot of people like Maw I figured I'd go with that and paraphase one of his lines to be more drink-related.
This is a coaster after all! Now let's print these out, laminate them, and come April fools just replace all of your boring workplace's and house's slate placemats and coasters with these beauties, yes! Oh that would be great, that Zardari one will be great for the fusspots who look at their vegetables with something other than the appreciation of a farmer's toil. The one who's known for wanting seconds gets Rolly beating him to the punch, and as for coasters, well just give whoever whatever. Originally I was gonna have GETCHA GROG on the M:R one, but then I realized that Glug sounds funnier and also is kid-friendly. Don't want to be accused of influencing one's child to get super-hammered at the whim of his Galaxion Directorate here would we?
Alright, are you happy?
Haha, no I didn't think so. Well pucker your butthole, there's more! But before I go on with all that, allow me to give you the scoop on Perseverance: Adherence...
The Red Cat is back, but first it's a black cat, oh shit!
Yes, Nola physically embodies bad luck, that's sorta her deal. Okay not really but shush, here watch this trailer before you go filling my inbox with hate, though you should do that if you feel you want to anyway. It's not healthy to bottle that up.
The playable portion of the game so far stars Nola, Pep's accomplice and twisted friend, you may remember her if you played the original Perseverance, this is her indoctrination into the Perseverance Union, she's still shaken up from having her parents murdered so she hasn't got that really sassy streak yet, though you can see it start to form, and it's especially present if you find all the flavor text lying around, especially in the Nuclear Silo (Stage 2), you can see a bit of her ferocity when confronting Saxxis. The demo has Act One of Six that are planned, currently while polished there's only about 20 minutes of gameplay there, but that's fine for a demo, keep in mind that time is without deaths, or hold ups-- reading flavor text etc. Your lineage may vary.
So the game can be found here, and of its many features, here are some that you can try out in the demo.
~Deep evented action combat, now with Shadowdash (invulnerability frames), Direction Lock (in other words, you can hold a key to lockstrafe.), new weapons (one of which you'll get to try in the demo) and platforming mixed in.
~Parkour and Puzzles (Hell yes, Splode Machines)
~Intense Boss Fights
~Epic Escape sequences (one is in the demo, and it uses teleporters and is awesome, the end?)
~Beautiful hand-drawn environments (I'm not using tilesets anymore. I draw maps as such)
~Brilliantly presented picture cutscenes (they're actually videos, so no desync and less filesize and chugging.)
~Charming characters with their own goals, strengths and weaknesses.
~Comical dialogue and dark religious overtones.
~A Psychedelic experience acid trip that'd make the Lorax on Ice look conservative.
~I'm your savior! (I'm joking, currently my member XII monkey alias is the save point but that'll be replaced in future builds. Think of it as a placeholder for now.)
~Polish out the ass, and in a good way!
So, yes, that game, go geddit, have fun, stop reading this, no stop it.
You can get your wallpapers later, go play that game first.
More free stuff!
Be sure to save all of this glorious filth, the schmaltzy spectacle may seem absurd at first, but later, you will want it, crave it, need it in your brood, and yet-- you will not find it. Or at least that may happen, so let's not take risks and save it all, you'll be sorry if you don't, I promise!
First here's a Menagerie: Remastered Desktop wallpaper starring the Galaxion Myriad alongside Tac's famous quote.
Now here's a very large Intelligence Wallpaper, with faces and stuff!
Here's one by Pjcr and wallpaper-ified by MCMo (aka Makkilemore) and it's really awesome. It's of Fyori because why wouldn't it be?
Here's one of Esperia, a major antagonist in the Perseverance games and one of my most fleshed out female murderer characters to date.
Here's another one of Fyori, being unthinkably adorable.
Let's just have this one from last year as well, won't hurt!
And it wouldn't be Pi Day without a Poster depicting Pi and all it's glorious relations to the Universe!
This one is a fan submission, from a fella who goes by Tejas-Tank, it's a really nice image based on Perseverance. I'd be lying if I said my desktop wasn't adorned with it for over a month.
And in contrast, here is some fan-service, I guess you could call it... I drew this up on my Birthday for fun, and made a wallpaper out of it. It's Fyori and Spooky Swapping clothes because that's what I felt like doing.
And at last, a widescreen Wallpaper for the newest version of Perseverance.
And there we go! Enjoy your desktop wallpapers and stuff. Finally, here's some samples from the Perseverance: Adherence Soundtrack, courtesy of MoneyMenace.
A Year in Review!
So if you are interested in the nitty gritty of all that happened this past year, read on after the video, if not, you can simply watch the awesome video below and then jump to the next time big text is used!
After releasing the demo of a charming game about a Galaxion criminal who for her crimes, was sent to Earth to get her out of the Directorate's hands, the year began pretty quiet. So I figure since it's one of the less remarkable periods I'll go into the amusing political turmoil briefly alluded to in the video.
In late February I got a rather unexpected message from a blind mercenary, an emissary from RMwebs itself. It appears that they got our skype chat logs somehow, and had they been more cunning the information they had at their disposal could have been damning, thankfully this is RMwebs, the opposite of cunning and endlessly deluded in their presence of power, especially over me. I was able to play along diplomatically in earnest to reveal that they did indeed, have our logs. It was outrightly admitted (and proven) that the logs were in their hands, now privy to this information, I basically told the emissary to fuck off and that I didn't care about her dumb artist problem or whatever. It appears the one I'd briefly inquired about (goes by Hirei in most places) was under the assumption I was in a mood to harrass her, given the logs she read, and had she done more research she'd have found I had virtually no interest at all. Anyway, she sent Indra, who was still a moderator on VX.net to work it out, and the silly woman tried to blackmail me (and I may add, into not doing something I had no real intent of doing anyway) by showing the logs to the VX.net fellas.
That's right, those people who looked up to me like some sort of unorthodox god of chaos. I ofcourse knew this would fly as well as a brick, so I created the thread for her and said for her to 'go for it', I made it very clear I wasn't afraid nor that I was going to be bullied around by some imperial pissant from RMwebs, they exiled me, I don't have to play by their rules anymore. For some reason moderators and admins think as soon as they start stomping around that I'll fear them-- fair enough, most people wll comply, but I'm not most people, ruination awaits those who try to stifle me unjustifiably. Indra put forth a very cocky and arrogant demeanor, which made her very easy for me to feud with because people like that piss me off. Anyway, her little campaign ended up with me getting a 10% warn and only because I made the thread, me and one of the VX.net admins talked about it, and both of us concluded it was just a petty and entirely unnecessary campaign spurned on by an artist dabbling in affairs she knew little about. Though props to Hirei for sending someone my way who i didn't feel bad about upsetting later, because that spineless bint can't take criticisms on her pricing let alone handle a foul-mouthed arbitor of anarchy like myself.
Month of April, Joker's Gambit:
After that went about as laughably as I thought it would, I decided a video needed to be made cementing the idiocy in history, thus was born THE CONSPIRACY.
This is where things got really interesting, on april fools is when i gave this to Indra as a sort of 'hey lets not do that again 'cause it was kinda stupid yo', she took it with much more hostility than I thought she would, showing that her coky demeanor was indeed just an act, and like that I'd unwittingly shattered her pride to bits. That said and this is where all of RMwebs constantly fail, is that I can't be beaten with a tough act, I'm one who is beaten with shame and guilt over my own actions, they had the fuel to do that, but they didn't because heaven forbid they look properly into a matter before firing guns, this is why I always prevail despite my fraction of a userbase and lack of resources, I do study, I look into my opponents, and find out what'll make them tick, and what they've done past and present so i can splash it in their faces. Anyway, after that whole debacle one of my agents informed me that Hirei was now more or less about as popular as a boring old rock at an overdressed granite festival and that Indra had started just whining about it, I found evidence of this and saved it, it's on my computer now. And from it all i respect Indra now, like as a result, because doing research lends you to see what good a person can also do, and Indra clearly has some talent with game dev, so much as I mock her for her feeble efforts at moderaton at least she can do what you join the rpgmaker community to do, y'know, make rpgs?
I haven't heard from RMwebs or Indra since, sans some minor references which I'll get to later.
Also on VX.net I put out a couple April fools jokes as is tradition, sadly I can't show you for reasons explained ahead.
Month of May: The Appeal of Absolution:
I began working on Menagerie: Remastered about this time, making vast changes across the board and making the game what it should have been but wasn't.
Month of June: Contest... more like COINTEST!:
This is where the year got good, and that big indie game contest was a thing, well I was allowed entry because Touchfuzzy is a cool guy, I missed the deadline, but it's okay, i doubt I would have won anyway for the following reasons.
1. I'm me, and even if my game was without exception the winner, it wouldn't have won because it would mean condoning anything I do. And RMwebs won't do that.
2. The Judges in the vast majority either had a problem with me or didn't know who i was, Touchfuzzy may have voted for me since he isn't a fucking sponge, but regardless it would have endangered a lot to do so, and Touchfuzzy's already been the impetus behind one site's calamity, though at least that was awesome while it was happening.
3. Finally, and this is the most relevant reason, regardless of bias, this contest was a commercial ploy, and every contestant I've talked to has agreed and lamented such, but that's pretty much a no-shit reaction for me, since I've known a lot of the staff on RMwebs before RMwebs was even a thing, and I know it's not even them that push it much, it's the big dudes in Degica behind the western RPG Maker marketing and sales arm, they were hosting the contest. My submission wouldn't have won purely because I wouldn't have let them monetize it like the greedy fucking ratbags they are, and they know it.
Regardless, I missed the deadline by a few hours because I failed to note (alike several others) that it was based on UTC, which strikes me as odd since the majority of rpgmaker developers are American, but hey, that's fiiine. Ars Harmonia nor Teardrop Distance won either, and I'll give you a couple guesses why despite being in the top two by user votes...
Well come on, they aren't made in RPGmaker, it would have undermined the real purpose of the whole contest, so GG RMwebs, for being a predictable corporate toilet.
Month of July: Just a Quintology:
Despite all this, I released Perseverance to my folks on Gamejolt, VX.net and some other places. Among the responses was someone touting me as some god of eventing, I modestly said nope, I'm just very good at finding out how much the system can take before it'll break. I regarded Perseverance, in its stinted one hour action-packed length as a success.
Quarter 3, The August, September and October Unremarkable:
For the majority of the remaining year I worked on Menagerie: Remastered! Correcting every grievance I had with the old.
Month of November, forever remember:
However I began to stress a little, so I spontaneously began working on Intelligence: Net-ready, which was a graphically updated, feature-expanded version of Intelligence designed to be a lot more fluid and, yes "Net-Ready!", it also ties into canon established by Menagerie: Remastered, Exile and Menagerie perfectly. I released that on on 13th of November 2014 or 11/1-3/14.
Around this time, I ban evaded on vxace.net and appealed myself of my two year old ban, the staff actually gave me another chance, and I did my best not to screw it up, but it seems Galv, also a moderator on RMwebs fears me, I can't access the PM's that more or less confirmed it, but he showed clear concern over things I did, and began needlessly warning me for every post in which i didn't strictly abide to the rules, unsurprisingly, I told him to get his head out of his ass and to look before he shot bullets of idiocy, and what a tweest, this got me banned. Well I admit I was a little annoyed at first but then kind of relieved, honestly I don't think I've seen a more stunning example of a whimpy whining userbase since the World of Warcraft forums.
One of the guys complained about me using the word gay in a harmless context ffs (when he wasn't gay himself and the line was so obviously not ill-natured it'd make Stephen fry ashamed), so I've concluded that RPGmakerVXace.net is basically Tumblr for RPGmakers, so you were right, Raginghobo, I guess I certainly don't fit in amongst a bunch of spineless little tarts who can't take criticism at all.
Hell the only reason I appealed my ban was because VX.net had basically died because of some server error and iEntry cocked up somehow, which was moreso their less, the domain was worth over 10,000 dollars a year, and now it's GONE.
So I dunno, get those Barista's who spilled coffee over the server a stable table or something.
Month of December, the final concourse:
All of VX.net was not lost, I rounded up whomever I could into a group chat, the VX.net chat as it's called, and now we have a small quiet though still awesome little forum called RPGarden, don't worry that humungous tool XIX won't be a super mod for long and if he does anything outta bounds just let me know and I'll tell him to undo it and to stop being such a twat. Alike VX.net I'm more or less the site's secret prime minister, and while admins and the like are the ones who will manage dealing with crime, I'm the mute impetus behind each roll of the dice and each move on the board.
Of particular note in December was the release of Menagerie: Remastered! on gamejolt and most RPGmaker places, it did pretty well! Once that was done I got back into doing art, and lots of it.
Desura's release of Menagerie: Remastered would come much later.
Month of January, a happy new smear!:
Most of this month was relaxation after the hectic struggle to get M:R out, was arting like nuts, on the 23rd of this month, i was given the news Desura was ready to release my most recent submission on the 7th of the next month...
Month of February: Best Birthday Ever!:
For those who don't know, my Birthday is on the First of February (or 1/2 in non-American timestamps, see my infatuation with the number 12), but the birthday for me this month was a week or two in, when Menagerie: Remastered came out on Desura, which went far beyond my expectations, I was asked to take part in a journalist to developer interview as a journalist played my game, this went really well despite how noticably awkward I was in the call. On desura M:R, be it because it was free or what, took off in a massive way, before the dust had even settled on the games position we were #48th on desura, that was what we reached, no I'm serious, we were ahead of Five Nights at freddies 2 and fucking [i]Half-life[/i] for a little while, 5000+ pageviews and last a good while in the top 100 of the largest indie-catered game development and publishing platform in the world, it was truly amazing! We'd gone from Nobodies to being in the top 50 in a time faster than I could comprehend, we were in the top 1.5% of Indie games... this was the moment I knew, the polotics earlier in the year, all the palooka with VXace.net, it was all a moot point now, a concern bearing no need to further fixate on, I'd outdone them, not only that, I no longer needed them, hell i probably didn't ever need them, but i thought i did!
Well, enjoy that RMwebs and that other place, me and my better 15 have outdone ALL of your pitiful efforts to make the better game, because I am not afraid to pursue what I believe in, I'm not in the industry to make money, I don't make just any games, you fucking casuals, I make good games.
I really should thank you, though. For being such a constant pair of rivals, a presence ever felt, and a threat never-dismissed, even now I care about your opinions of me, for I would not bother to boast did I not, just eat the humble pie and admit it, I'm basically better than you in every regard, you mind-numbing corporately-indoctrinated hacks.
Once upon a time we were all friends, and while that may never be a possible future, my only lamentation is that you became this way, I feel sorta bad ripping on you like this because i know deep down you're cool people, we we're friends once after all! But then you got a stick the size of nippon up your collective asses and acted like you're better than me just because you were exploited by Degica for profit, welp, hope you realize that so long as you act that way, I'm never gonna let you come out on top! And these recent developments should prove just how serious I am.
Month of March, carry on you sly monkey!:
And finally comes a close to this recap, beyond you will find some awesome free stuff to celebrate, as well as a link to the demo for Perseverance: Adherence!
So, you want free stuff? Well we gotcha covered, fella!
First off, the instructions for these are simple, save the images as, and print them out on paper, cut out the part that matters and laminate.
Only now can I hope to be this pretentious, but still, you can't blame me for the ideology of teaching a family, or better yet-- a child of the existence of these games! After all, Intelligence, Hellcat, Menagerie, Exile and Perseverance are all very **kid-friendly**, and will teach children some great things about life. (and maybe get them a few odd looks at their school but hey lets not be anti-fun here!)
If I see anyone post a photo of these littered over their eating table or coffee table or desk or whatever you'll have made me one happy little monkey, and your printer will be thanked for its copious sacrifice of ink.
Let's start this off with a celebratory M:R themed Coaster and a Placemat.
Inspired a little by Getcha Pants or Getcha Wings from Oddworld Abe's Exoddus Slig barracks, and also the "Getcha' Game" Download banner for the 2013 version of Menagerie.
The first person I see to take a photo of this placemat on their Living-room table with their kid looking worried at it just, they win, okay? I'm not sure what they even win but fuck do they win.
Which would be ideal given the heavy loss of ink they suffered printing out this fucking thing.
Some Intelligence: Net ready stuff, now! First here's a charming placemat of Rolly claiming seconds.
And here's a coaster! Since a lot of people like Maw I figured I'd go with that and paraphase one of his lines to be more drink-related.
This is a coaster after all! Now let's print these out, laminate them, and come April fools just replace all of your boring workplace's and house's slate placemats and coasters with these beauties, yes! Oh that would be great, that Zardari one will be great for the fusspots who look at their vegetables with something other than the appreciation of a farmer's toil. The one who's known for wanting seconds gets Rolly beating him to the punch, and as for coasters, well just give whoever whatever. Originally I was gonna have GETCHA GROG on the M:R one, but then I realized that Glug sounds funnier and also is kid-friendly. Don't want to be accused of influencing one's child to get super-hammered at the whim of his Galaxion Directorate here would we?
Alright, are you happy?
Haha, no I didn't think so. Well pucker your butthole, there's more! But before I go on with all that, allow me to give you the scoop on Perseverance: Adherence...
The Red Cat is back, but first it's a black cat, oh shit!
Yes, Nola physically embodies bad luck, that's sorta her deal. Okay not really but shush, here watch this trailer before you go filling my inbox with hate, though you should do that if you feel you want to anyway. It's not healthy to bottle that up.
The playable portion of the game so far stars Nola, Pep's accomplice and twisted friend, you may remember her if you played the original Perseverance, this is her indoctrination into the Perseverance Union, she's still shaken up from having her parents murdered so she hasn't got that really sassy streak yet, though you can see it start to form, and it's especially present if you find all the flavor text lying around, especially in the Nuclear Silo (Stage 2), you can see a bit of her ferocity when confronting Saxxis. The demo has Act One of Six that are planned, currently while polished there's only about 20 minutes of gameplay there, but that's fine for a demo, keep in mind that time is without deaths, or hold ups-- reading flavor text etc. Your lineage may vary.
So the game can be found here, and of its many features, here are some that you can try out in the demo.
~Deep evented action combat, now with Shadowdash (invulnerability frames), Direction Lock (in other words, you can hold a key to lockstrafe.), new weapons (one of which you'll get to try in the demo) and platforming mixed in.
~Parkour and Puzzles (Hell yes, Splode Machines)
~Intense Boss Fights
~Epic Escape sequences (one is in the demo, and it uses teleporters and is awesome, the end?)
~Beautiful hand-drawn environments (I'm not using tilesets anymore. I draw maps as such)
~Brilliantly presented picture cutscenes (they're actually videos, so no desync and less filesize and chugging.)
~Charming characters with their own goals, strengths and weaknesses.
~Comical dialogue and dark religious overtones.
~A Psychedelic experience acid trip that'd make the Lorax on Ice look conservative.
~I'm your savior! (I'm joking, currently my member XII monkey alias is the save point but that'll be replaced in future builds. Think of it as a placeholder for now.)
~Polish out the ass, and in a good way!
So, yes, that game, go geddit, have fun, stop reading this, no stop it.
You can get your wallpapers later, go play that game first.
More free stuff!
Be sure to save all of this glorious filth, the schmaltzy spectacle may seem absurd at first, but later, you will want it, crave it, need it in your brood, and yet-- you will not find it. Or at least that may happen, so let's not take risks and save it all, you'll be sorry if you don't, I promise!
First here's a Menagerie: Remastered Desktop wallpaper starring the Galaxion Myriad alongside Tac's famous quote.
Now here's a very large Intelligence Wallpaper, with faces and stuff!
Here's one by Pjcr and wallpaper-ified by MCMo (aka Makkilemore) and it's really awesome. It's of Fyori because why wouldn't it be?
Here's one of Esperia, a major antagonist in the Perseverance games and one of my most fleshed out female murderer characters to date.
Here's another one of Fyori, being unthinkably adorable.
Let's just have this one from last year as well, won't hurt!
And it wouldn't be Pi Day without a Poster depicting Pi and all it's glorious relations to the Universe!
This one is a fan submission, from a fella who goes by Tejas-Tank, it's a really nice image based on Perseverance. I'd be lying if I said my desktop wasn't adorned with it for over a month.
And in contrast, here is some fan-service, I guess you could call it... I drew this up on my Birthday for fun, and made a wallpaper out of it. It's Fyori and Spooky Swapping clothes because that's what I felt like doing.
And at last, a widescreen Wallpaper for the newest version of Perseverance.
And there we go! Enjoy your desktop wallpapers and stuff. Finally, here's some samples from the Perseverance: Adherence Soundtrack, courtesy of MoneyMenace.
Happy 3/14!
To my superiors, I am Robert, to my inferiors... I am Mr. Clark, but to my friends, I am Biz.
An almost anarchist who began his grassroots in game design with tabletop games written in MS Word, Modules in Neverwinter Nights, Projects in RPG maker, but now finally, I am moving onto Unity.
Feared by many, respected by more. I'm a pretty okay guy, and my story to non-profit aimed success has just been make what I want to make. And make something of it.
So I have done just that.
Saturday, 7 February 2015
Menagerie Remastered! Now on Desura!
It's on Desura at last!
<iframe width="550" height="250" frameborder="0" scrolling="no" src="https://secure.desura.com/widget/menagerie-remastered/641?stat=1"></iframe>
Here's the Desura release trailer.
To my superiors, I am Robert, to my inferiors... I am Mr. Clark, but to my friends, I am Biz.
An almost anarchist who began his grassroots in game design with tabletop games written in MS Word, Modules in Neverwinter Nights, Projects in RPG maker, but now finally, I am moving onto Unity.
Feared by many, respected by more. I'm a pretty okay guy, and my story to non-profit aimed success has just been make what I want to make. And make something of it.
So I have done just that.
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