http://crazychimpcollective.blogspot.com.au/


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Saturday, 11 February 2017

Large Update On the CCC's Plans

First off, I'll begin with some sad news, Perseverance Full Clearance has been put on the backburner, the project is just too ambitious and RPG Maker MV can't house the level of depth and smooth complexity I want, so it'll be remade later in a much more adept engine.

So for now, apologies about the Red Cat's runaway from stuff, he'll come back, but right now, we're focusing on a progression, so let's get to the Good news!

Firstly, a brand new project called FANTASIA is being worked on, it will be the CCC's first brave delve into Game Maker Studio, currently I'm working out systems and how I want the menu's, interface and all to go, then once I've got a solid foundation, I'll begin on the Game Maker Studio stuff itself!

However, don't be misled, I have been doing a LOT on this project, and so has my team! We have a blog for it and it's been in the sidebar of this blog for months now, I often forget to update things on the blog, but I'll be sure to provide an update on what we've been doing after I've finished writing this up.

Onto other news, Intelligence 314th Clash had an Itchy Patch Release, which contains some new optional bosses, a large revamp to the Necropolis, and several other fixes and positive changes, you can check it out here: http://www.indiedb.com/games/intelligence-314th-clash

Or here: https://bizarremonkey.itch.io/intelligence

I'm also slowly-but-surely porting Intelligence to MV for the Finale Build.


Saturday, 11 June 2016

The Plan

My ideal is to get a playable feature intensive build of PFC ready before the end of the month. Then in July, I'll be working on a secret project that I can't talk much about yet, it isn't a game, though
I'll letchu take guesses.
 -Biz out!

Sunday, 24 April 2016

I am woe, for neglection ain't cool! ALSO 314 SHIT I MISSED THE OPPORTUNITY TO POST SO HERE IT IS VERY LATE. D:

I've recently updated ALL of the blogs I loosely maintain. I've been bogged down with school work so there's a few BIG announcements I suppose I should make here, seeing as this blog gets the majority of traffic.

Intelligence: 314th Clash, the final installment of the game, is out. Here's a trailer just to show you a peak of how much has changed.

Wow I didn't even have a chance to post here on 3/14, welp!

It wasn't particularly eventful, but it held the same sentimentality that it always does to me. As of March 3/14 this year, the Crazy Chimp Collective turned three years old. Released 314th Clash (GEDDIT?) and we've no plans of stopping. It has been sadly slowed due to my personal projects dropping in priority to a course I'm taking for game design. But if we're lucky, I'll be making shit beyond most peoples comprehension soon enough!

Here's the CCC Anniversary video as is the standard fare.

This also marks the fifth year of Intelligence, whew!

So yeah, belated but not forgotten, thanks to those who stuck by us, and also thanks to those who challenged us, which forced us to grow and outshine the obstacles you've presented yet again, you're all awesome!

We did run off a bunch of free stuff somewhere, let me see if I can locate that thread.

Alright, found it!
https://rpgmakermv.co/threads/03-14-2016-a-belated-but-nonetheless-awesome-celebration.2838/
Therein I also talk of vague future-y plans for stuff that may or may not happen! It's like a spooky preview of some nascent ghost games, ooooOOOOOoooooo!

Monday, 21 September 2015

Announcement! Perseverance: Full Clearance, not being made with RPG Maker.

I grow tired of RPGmaker's lack of keybindings, horrid resolution, lack of mouse support and poor optimization. Today, I will do what I should have done long ago!

We will no longer be using RPGmaker to Develop Perseverance: Adherence, we will be using Game Maker Studio to Develop Perseverance: Full Clearance!
This of course, will mean that basically the whole game sans graphics (but even some of those!) will be being made from the ground up. But it needs this, I need this. WE need this.

First off, RPGmaker has a lot of problems, and the lag when trying to implement action-packed combat is only one of them, Game Maker has issues to, but they are far lass severe, and we can do so much more! Granted, this may take a while, and it's not a decision I make lightly.

But just, wow, fuck you RPGmaker.

Member XII (myself) will work with Member XIV (and possibly others) for gameplay and systems. Member VII will keep a sharp eye on writing and stuff, other members of Corporation XVI needn't worry, your work will be pretty much the same.

Sunday, 2 August 2015

We top #20 now!!!

"I have right to be smug."
But I will can it. On the smuggitude, I mean.

I have been slack with this blog, but the icon for Perseverance on the pretty sidebar there has been updated with the big new build which adds loads of content, not all of it, yet! That's coming, though! Even if slowly.

Damn is it coming though!

I am now in a full time TAFE course, which means the time I can actively work on this is a lot lower, but I'm liking my courses, so I'm gonna stick to it this time.

If you wanted to know what is currently accessible in a brief passage of time, there is ofcourse, a trailer that has you covered.
Multi-syllable pairings of words that rhyme seem to be my go-to for titles as far as remakes are concerned.

What makes the crowning achievement of this post incredible was that on Desura, contrary to my knowledge and misinformation, the demo was still the only playable version.

Release date was 6/7/2015

So when will it be finished?

I have no idea! But we'd be lucky to hope for 3/14 next year. I'm not working on it much due to illnesses and alike. I sure as fuck ain't locking myself into a deadline. Not yet.

The game will be almost entirely rendered in Xiie's  and Bella's artwork by it's completion.

Wednesday, 10 June 2015

The CCC Marketing Philosophy

Until recently we didn't really have one, and of my strengths, marketing isn't one of them, that hasn't stopped me trying!

The thing I always find about marketing is that overdoing it makes me feel like a whore, but when everyone else is being a whore I have to just kind of think it's just me being proud and get over it.

Where strength really has shown with marketing is places on Desura, Twitter and other social media outlets, some-- like Tumblr and Reddit, I just will not touch. Maybe I'll change my mind on that in the future, Tumblr, okay, mayyyyybe?

Reddit?

Haha, nope, that's very likely to never happen.

So philosophically, what use is marketing?

Well, even when you aren't concerned with making cash, it's very important, you are your brand, and it pays to be true as you can to goals you set. I've never had an issue with being transparent about what me and my team is doing, what we're working on. I like letting our players be informed, our players are awesome, and their feedback, while not always actively implemented, is very appreciated!

I think being obstinate with details is both a good and bad thing, me and my team might tighten up once we get really popular, but since so far the sole representative is me, the one who does the systems designs, mechanics and often more art than is expected, I'm confident about what I tell players, and even when some object, that's good! That means, hmm, maybe I should make a compromise! It all comes down to what you do. For me, I'll never sacrifice gameplay for graphics, but there's a large difference in first look appeal and gameplay when you're marketing.

If people can at first glance, see a beautiful, well-tailored world with stunning environments, they don't even need to see gameplay to throw down their current plans at world domination and eagerly await a release, but even better is showing the gameplay and art direction in play together.

This is what I do when I make trailers, I record me actively playing the game, be that both in gameplay and cutscene stages, and most trailers these days feature gameplay because people started sussing out that pre-rendered trailers had the power to be brutally deceptive.

If you look at any trailer I've done, it's got raw gameplay footage. From P to E, from M to I, it's all shown because I stake myself highly in the gameplay area.

Trailers like this annoy me.
Look at this pretentious tryhard thing, the game might be good but this guy seriously has turned me off with a trailer that partakes in near every cardinal sin.

He does show gameplay, a whole 2 seconds of it (walking around the map doesn't really count), and most of the game is heavily pre-rendered or rendered-over with video editing software, like it wants to hide something.

There's more I could say, but it's not in my interests to bash this game, my point is that for marketing videos, it's pretty much worthless, it tells me nothing about the game except that you have to save a child. There's no real elements showing the developer himself even has a game to show, and heck, he might! But I can't see it!

This sums up bad marketing practises perfectly, you can't be this vague, because we may as well be buying a 10 dollar lucky dip.

Be open, you've got to get players on your side, I mean your developing games, you love doing that, but the people coveting or reviling those games are going to be players!

I think most adherents of the CCC know I'm not very good at coding, which is why I use a program like RPGmaker, I'm self-aware, and I'll even sometimes completely lampshade that I'm a douche.

All the creative ideas, the epic gameplay, the large amount of lore and intrigue in a games world, it's all visible in the trailer, I make trailers to show what the game has to offer, and what its message is.

There was an episode of Extra-credits about that.

But Marketing isn't solely reliant on trailers, you have to be relentless, and t's tiring, and can at the end of the day, make you feel like an outstretched whore, but...

The pay off can so often be worth it.

Only a year ago I'd have never used twitter, but it's incredibly useful, and offers some quick info I'd have a hard time otherwise acquiring.

My account is years old, and I've publicly admitted I made it purely to stalk Notch / Jeb and their progress on minecraft.

Now it's a very useful marketing tool. And if you want reliable updates on my progress, it's a good way to find it.

There's not much else I can really say on marketing, you'll get used to it after you realize you'll need it to compete, even as a free developer, there are many free games, and you're ultimately going to be judge on your trailer and press, because there's a lot of alternatives out there. Be your brand, and you'll have an audience in no time!

Wednesday, 27 May 2015

What comes in May: Super Real Edition

Well, as I probably said, nothing ever quite pans out like you expect, and sadly, while I have gotten much work done, I feel I could have done better. I will hopefully be able to release the full version of P:A in June sometime, otherwise, don't hold out hope for anything. P:A has quickly become an incredibly ambitious project, not impossible, but for the time I have, ambitious, certainly.

Before I go and get all to talking about different things, let's take a quick look at what I have done.

-Quick Select
-Power Ups now usable Items.
-No more lag when several enemies are on screen.
-Other Shit I forget.

First let's begin by clearing the facts out of the way.

TAFE will begin on July 13th, and I will be taking to it with Gusto, so forget about me beyond that point unless you have me on skype. It is a full time course, but I am determined to do it, I should emerge an even more capable developer, that's the hope, anyway!

So, now I wanna talk about something else, this largely concerns my family, and should they read it, will have to understand that I am still entirely on the fence about everything, just be aware that your little Biz ain't so little anymore, and be it impetuous or not, I'll be taking charge of my Destiny a lot more, regardless of your permission, your only options are to either accept me or detest what I may become. I will care, but in the words of Nola Worthington, some things are more important.

It's always a bit of a worrying thing, losing the respect of those I'm so close too, even though my Stepdad has only been around a year, it feels like he's been there my whole life, and he's made a very positive impact on the family, I wish him no ill-will with what I'll be stating here, only hoping that he won't get too worried about things, so to that end, let's first clarify something.

I'm not turning gay, I suspect this is at least half the reason my more feminine qualities have been met with at the most, some form of worry, ya silly bigot cunts. :P

No, even should I by some odd stroke of fate magically turn into a woman, I'm still going to be into women, I'll be a lesbian before I'm a guy-lover, alright? We good? I think we good!

So that will indeed pry the crispy exoskeleton holding in what I've been trying to say, and I repeat, this is only something I'm entertaining the thought of right now... but I might just feel like I'm supposed to be a woman?

Like not in the sincerest way, it's more or less a fantasy, I suppose. I've always felt I've connected better with Women, my circles of friends in life, however brief, only go to somewhat confirm this. While this is aimed towards my family, it also will serve to illustrate to some of my friends what was... probably at least somewhat speculated anyway. I've already told a lot of you, and I suppose this wall is a way of being more... modestly public about it.

Now, it's very likely I won't go for an operation, or even start taking hormones, it may be rigidly unadvised due to my medications regardless. I'm okay with that, because let's face it...
Who even needs that shit? Well, some may, but I already look so much like a girl that taking such steps might make it less plausible.

Several of my friends have said I could easily pass as a girl. If I take any steps further, it'll be a name change at most. I already look outrageously feminine even in more masculine clothes, Myers certainly confirmed that.

There's a lot I don't know about the transgender world, and personally I'm very weak boned, in juxtaposition with my will which may as well be stronk wrought in reinforced stubborn.

But there's nothing to be taken lightly about such a transformation, and it's likely I won't purely because I think being able to play parts of both male and female is an incredible power, possibly too much power for one person. Should I abuse this power Bugs Bunny style, let's just say I'm probably going to fair better than most.

So... this is on the Crazy Chimp Development Blog, why?

Because it's a development, duh!?

No, let's be serious, I could have easily posted this on my other blog, you know, that fucking thing. But I'd rather not, first because that blog well reflects what a mean-spirited cunt I used to be (and still can be from time to time), second because even as infertile as this blog is, it's more likely to be read by people who matter than... yeah.

So, I'm sure one of the inevitable questions are, how will this effect you?

For the most part, it won't. Unless you live with me, my games will remain amazing, my vernacular will not change, and my feminine photos will basically just be about on average as the usual you're used to. My fantasy of being a woman is a very casual one, in fact the last thing on my mind would be to at all sexualize it. Guess I'm just jealous of breasts, somehow. :0

I think I see women and the way they are shaped as something I'd like to be shaped like, also the outfits they can wear are sometimes super awesome. There's also the-- as my bro calls it, "Breeze factor", this can be emulated somewhat with long jackets or trenchcoats, but there's something very magical about wearing a dress and feeling the wind flap it around your gams.

That's more or less the attraction in the most obtuse way of getting it. It's not something I can truly explain, nor am I really at liberty to explain. Social prejudice has certainly dampened as time has passed, had this been even the 90's I'd have been far less keen to post something like this.

I think some of us have certainly taken the heightened tolerance towards oddity for granted, and the internet never ceases to amaze with how tolerant some of its peoples are. I think a lot of what makes places like Tumblr and the like so thoroughly despised is that for their occupation, people who use their "oddities" as a privilege or as some sort of justification for entirely unrelated actions become representatives for the rest of that ken who'd rather just be accepted and say nothing more on it. I for one would never seek to use my oddities as a means of justifying anything in a non-satirical sense, when I talked about abusing these powers, that isn't what I at all meant. Some of the so-called "privilege-fags" almost see their life choices that they willingly took as some sort of thing others should be sensitive of, in reality, no-- that was your choice, I'll accept it, but hell no you ain't being pardoned from judgement of an entirely unrelated basis just because you're a dovahkin or whatever.

You don't get to choose if you're white or black, or if you're gay or not, so for those people, being a little less crass to them when such a basis is involuntary is more than understandable, same goes for being a woman, since until pretty recently, Women were very disadvantaged in the social world and business world in comparison to men, and there's a large distinction between what can be done and what would be done.

In most western countries (The south US doesn't count) Women are getting close to if not already equal to men in rights now, in the matter of legal affairs, business and the like. That's the best we can ask for, I think. There are ALWAYS going to be men who are misogynistic pigs, it's shitty that such a case is so, but it remains as something no amount of protesting will be able to fix.

Just like there are always going to be extremists in groups, that's just the world we live in, the ideal is to simply ignore these people, unless they have a respectable chance of endangering our way of life, then you protest in return.

Law is something that can and will be changed with enough pressure, Human nature is not, ideally, changing the laws will definitely guide some to be more tolerant regardless. I myself was once a very self-righteous person, insisting I was the only human being with any sense, but in that same vein I was representing well the exact objects I'd so fiercely loathed, upon realizing this, I changed... a lot.

My blog posts on that other thing are a good showing of the past self I've left behind, nowadays I am fully aware it isn't my right to assume I know anything about Humanity, and instead of worrying about it, I'll just do my best to live out my life as awesomely as I can. If all of Humanity's problems were so easy to solve, I think we'd have taken steps towards that effect, but there's no "easy way" or "simple answer" to growing Humanity, and where once I really did want us to grow, now I could care less, as my Life slowly but surely grows nearer to absolution, it'd be more ideal to concern myself with me rather than worrying about the problems of everybody else.